<canvas id="oscilloscope"></canvas>
<audio controls>
<source src="http://fernbacher.net/audio.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
JavaScript
var audioCtx = new(window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
console.log(audioCtx);
// ...
analyser.fftSize = 2048;
var bufferLength = analyser.frequencyBinCount;
var dataArray = new Uint8Array(bufferLength);
analyser.getByteTimeDomainData(dataArray);
// Get a canvas defined with ID "oscilloscope"
var canvas = document.getElementById("oscilloscope");
var canvasCtx = canvas.getContext("2d");
// draw an oscilloscope of the current audio source
function draw() {
drawVisual = requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
canvasCtx.fillStyle = 'rgb(200, 200, 200)';
canvasCtx.fillRect(0, 0, canvas.width, canvas.height);
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
canvasCtx.beginPath();
var sliceWidth = canvas.width * 1.0 / bufferLength;
var x = 0;
console.log(dataArray[1]);
for (var i = 0; i < bufferLength; i++) {
var v = dataArray[i] / 128.0;
var y = v * canvas.height / 2;
if (i === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvas.width, canvas.height / 2);
canvasCtx.stroke();
};
draw();
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