JSFiddle - React, Tailwind, and code Playground

by TheDiamondDoge

JavaScript

let game1 = document.querySelectorAll('.var1'),
      game2 = document.querySelectorAll('.var2'),
      game3 = document.querySelectorAll('.var3');

let mirror = document.querySelector('.mirror'),
        parfume = document.querySelector('.parfume'),
        balerina = document.querySelector('.balerina'),
        comb = document.querySelector('.comb'),
        playingCard = document.querySelector('.playing_card'),
        purse = document.querySelector('.purse'),
        glassBird = document.querySelector('.glass_bird'),
        apple = document.querySelector('.apple'),
        book = document.querySelector('.book'),
        basket = document.querySelector('.basket'),
        fan = document.querySelector('.fan'),
        shoe = document.querySelector('.shoe'),
        objectsNames = document.querySelectorAll('.object-name'),
        bg = document.querySelector('.bg'),
        win = document.querySelector('.win');

    let all = [mirror, balerina, parfume, comb, playingCard, purse, glassBird, apple, book, basket, fan, shoe],
        arr1 = [mirror, balerina, parfume, comb],
        arr2 = [playingCard, purse, glassBird, apple],
        arr3 = [book, basket, fan, shoe],
        arr = [];

    let objectsNames1 = document.querySelectorAll('.wrapper .var1'),
        objectsNames2 = document.querySelectorAll('.wrapper .var2'),
        objectsNames3 = document.querySelectorAll('.wrapper .var3');
   
		//1 - 3
    let gameID = 2;
		switch (gameID) {
    	case 1:
      	startGame(game1);
        arr = arr1;
      	objects = objectsNames1;
        break;
      case 2:
      	startGame(game2);
        arr = arr2;
      	objects = objectsNames2;
        break;
      case 3:
      	startGame(game3);
        arr = arr3;
      	objects = objectsNames3;
        break; 
    }
		
     function startGame(game) {
      game.forEach((item) => {
        item.style.display = "block";
      });
    }
    
    startGame(game1);
    endGame(game2);
    endGame(game3);


    

    if...