<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script>
THREE.Reflector = function(geometry, options) {
THREE.Mesh.call(this, geometry);
this.type = 'Reflector';
var scope = this;
options = options || {};
var color = (options.color !== undefined) ? new THREE.Color(options.color) : new THREE.Color(0x7F7F7F);
var textureWidth = options.textureWidth || 512;
var textureHeight = options.textureHeight || 512;
var clipBias = options.clipBias || 0;
var shader = options.shader || THREE.Reflector.ReflectorShader;
var recursion = options.recursion !== undefined ? options.recursion : 0;
//
var reflectorPlane = new THREE.Plane();
var normal = new THREE.Vector3();
var reflectorWorldPosition = new THREE.Vector3();
var cameraWorldPosition = new THREE.Vector3();
var rotationMatrix = new THREE.Matrix4();
var lookAtPosition = new THREE.Vector3(0, 0, -1);
var clipPlane = new THREE.Vector4();
var viewport = new THREE.Vector4();
var view = new THREE.Vector3();
var target = new THREE.Vector3();
var q = new THREE.Vector4();
var textureMatrix = new THREE.Matrix4();
var virtualCamera = new THREE.PerspectiveCamera();
var parameters = {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBFormat,
stencilBuffer: false
};
var renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, parameters);
renderTarget.depthBuffer = true;
renderTarget.depthTexture = new THREE.DepthTexture();
renderTarget.depthTexture.type = THREE.UnsignedShortType;
if (!THREE.Math.isPowerOfTwo(textureWidth) || !THREE.Math.isPowerOfTwo(textureHeight)) {
renderTarget.texture.generateMipmaps = false;
}
var material = new THREE.ShaderMaterial({
uniforms:...
CSS
body {
margin: 0;
}
JavaScript
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 20);
camera.position.set(0, 3, 3);
scene = new THREE.Scene();
const boxGeometry = new THREE.BoxGeometry();
const boxMaterial = new THREE.MeshNormalMaterial();
const box = new THREE.Mesh(boxGeometry, boxMaterial);
box.position.y = 0.5;
scene.add(box);
//
const reflectorGeometry = new THREE.PlaneBufferGeometry(8, 8);
const reflector = new THREE.Reflector(reflectorGeometry, {
textureWidth: 1024 * window.devicePixelRatio,
textureHeight: 1024 * window.devicePixelRatio,
color: 0x889999,
transparent: true,
opacity: 0.4,
recursion: 1
});
reflector.rotation.x = Math.PI * -0.5;
reflector.position.y = -0.01;
scene.add(reflector);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
var xAxis = new THREE.Geometry();
xAxis.vertices.push(
new THREE.Vector3(1000, 0, 0),
new THREE.Vector3(0, 0, 0)
);
var yAxis = new THREE.Geometry();
yAxis.vertices.push(
new THREE.Vector3(0, 1000, 0),
new THREE.Vector3(0, 0, 0)
);
var zAxis = new THREE.Geometry();
zAxis.vertices.push(
new THREE.Vector3(0, 0, 1000),
new THREE.Vector3(0, 0, 0)
);
var xAxisLine = new THREE.Line(xAxis, new THREE.LineBasicMaterial({
color: "#ADFF2F"
}));
var yAxisLine = new THREE.Line(yAxis, new THREE.LineBasicMaterial({
color: "#FF0000"
}));
var zAxisLine = new THREE.Line(zAxis, new THREE.LineBasicMaterial({
color: "#0000FF"
}));
//
scene.add(xAxisLine);
scene.add(yAxisLine);
scene.add(zAxisLine);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene,...
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