three js rotating cylinder

by Thanos Saringelos

JavaScript

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 1000, window.innerWidth / window.innerHeight, 0.1, 1000 );

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.CylinderGeometry( 7,7, 60, 12, 2, true );
var material = new THREE.MeshBasicMaterial( { color: 0xfffff , wireframe: true} );
var cylinder = new THREE.Mesh( geometry, material );
cylinder.rotation.x = Math.PI/2;
cylinder.position.y = -8.631;

scene.add( cylinder );


console.log(cylinder.geometry.vertices.length);


camera.position.z = 50;

const size = 10;
const divisions = 10;

const gridHelper = new THREE.GridHelper( size, divisions );
scene.add( gridHelper );

function render() {
	requestAnimationFrame(render); 
	renderer.render(scene, camera);
}
render();