Gamedev Canvas Workshop - lesson 10
Finishing up.
by TR1N1TYF0XX
HTML
<canvas id="myCanvas" width="480" height="400"></canvas>
<!DOCTYPE html>
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
.dropbtn {
background-color: #BB8FCE;
color: white;
padding: 8px;
font-size: 16px;
border: none;
}
.dropdown {
position: relative;
top:-400px;
left:10px;
}
.dropdown-content {
display: none;
position: absolute;
background-color: #BB8FCE;
min-width: 160px;
box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
z-index: 1;
}
.dropdown-content a {
color: White;
padding: 12px 16px;
text-decoration: none;
display: block;
}
.dropdown-content a:hover {background-color: #8E44AD}
.dropdown:hover .dropdown-content {
display: block;
}
.dropdown:hover .dropbtn {
background-color: #8E44AD;
}
</style>
</head>
<body>
<div class="dropdown">
<button class="dropbtn">Menu</button>
<div class="dropdown-content">
<script>
var txt = "Easy";
document.write
(txt.link("file:///F:/Game%20Design/Demi's%20project%20level%201.html")+"</p>");
</script>
<script>
var txt = "Medium";
document.write
(txt.link("file:///F:/Game%20Design/Demi's%20project%20level%202x.html")+"</p>");
</script>
<script>
var txt = "Hard";
document.write
(txt.link("")+"</p>");
</script>
</div>
</div>
</body>
</html>
CSS
canvas {
background:url(https://i.imgur.com/gRnQD1O.gif); }
JavaScript
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 8;
var dy = -8;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 8;
var brickColumnCount = 4;
var brickWidth = 30;
var brickHeight = 10;
var brickPadding = 35;
var brickOffsetTop = 60;
var brickOffsetLeft = 30;
var score = 0;
var lives = 9;
var bricks = [];
for(var c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(var r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if(relativeX > paddleWidth && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth;
}
}
function collisionDetection() {
for(var c=0; c<brickColumnCount; c++) {
for(var r=0; r<brickRowCount; r++) {
var b = bricks[c][r];
if(b.status == 1) {
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
dy = -dy;
b.status = 0;
score++;
if(score == brickRowCount*brickColumnCount) {
alert("YOU WIN, CONGRATS!");
document.location.reload();
}
}
}
}
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = "#BB8FCE";
ctx.fill();
ctx.closePath();
}
function drawPaddle()...