Gamedev Canvas Workshop - lesson 10
Finishing up.
by TR1N1TYF0XX
HTML
<canvas id="myCanvas" width="480" height="320"></canvas>
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
.dropbtn {
background-color: #4CAF50;
color: white;
padding: 8px;
font-size: 16px;
border: none;
cursor: pointer;
}
.dropbtn:hover, .dropbtn:focus {
background-color: #3e8e41;
}
#myInput:focus {outline: 3px solid #ddd;}
.dropdown {
position: relative;
display: inline-block;
}
.dropdown-content {
display: none;
position: absolute;
background-color: #900C3F;
min-width: 230px;
overflow: auto;
border: 1px solid #ddd;
z-index: 1;
}
.dropdown-content a {
color: White;
padding: 12px 16px;
text-decoration: Century Gothic;
display: block;
}
.dropdown a:hover {background-color: #000}
.show {display:block;}
</style>
</head>
<body>
<div class="dropdown">
<button onclick="myFunction()" class="dropbtn">Dropdown</button>
<div id="myDropdown" class="dropdown-content">
<a href="#Easy">Easy</a>
<a href="#Medium">Medium</a>
<a href="#Hard">Hard</a>
</div>
</div>
<script>
/* When the user clicks on the button,
toggle between hiding and showing the dropdown content */
function myFunction() {
document.getElementById("myDropdown").classList.toggle("show");
}
function filterFunction() {
var input, filter, ul, li, a, i;
input = document.getElementById("myInput");
filter = input.value.toUpperCase();
div = document.getElementById("myDropdown");
a = div.getElementsByTagName("a");
for (i = 0; i < a.length; i++) {
if (a[i].innerHTML.toUpperCase().indexOf(filter) > -1) {
a[i].style.display = "";
} else {
a[i].style.display = "none";
}
}
}
</script>
</body>
</html>
CSS
canvas {
background:url(http://i0.kym-cdn.com/photos/images/newsfeed/001/221/599/8cd.gif); }
JavaScript
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 8;
var dy = -8;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 5;
var brickColumnCount = 3;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
var score = 0;
var lives = 9;
var bricks = [];
for(var c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(var r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if(relativeX > paddleWidth && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth;
}
}
function collisionDetection() {
for(var c=0; c<brickColumnCount; c++) {
for(var r=0; r<brickRowCount; r++) {
var b = bricks[c][r];
if(b.status == 1) {
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
dy = -dy;
b.status = 0;
score++;
if(score == brickRowCount*brickColumnCount) {
alert("YOU WIN, CONGRATS!");
document.location.reload();
}
}
}
}
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = "#900C3F";
ctx.fill();
ctx.closePath();
}
function drawPaddle()...