Gamedev Canvas Workshop - lesson 3
Bounce off the walls.
by TR1N1TYF0XX
HTML
<canvas id="myCanvas" width="480" height="320"></canvas>
CSS
canvas { background: #000; }
JavaScript
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
var ballcolor ="purple";
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2,true);
ctx.fillStyle = ballcolor;
/*ballcolor because the name of the variable that contains the balls color is ballcolor*/
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
ballcolor= "red";
/*this changes the balls color to red when it hits the left and right walls*/
}
if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
dy = -dy;
ballcolor= "blue";
/*this changes the balls color to red when it hits the top and bottom walls*/
}
x += dx;
y += dy;
}
setInterval(draw, 5);