JSFiddle - React, Tailwind, and code Playground
by Swivelgames
HTML
<canvas id="canvas1" width="400" height="400"></canvas>
<svg id="mySVG" xmlns="http://www.w3.org/2000/svg" version="1.1">
<rect width="150" height="150" fill="rgb(0, 255, 0)" stroke-width="1" stroke="rgb(0, 0, 0)"/>
</svg>
CSS
canvas {
border: 1px solid gray;
}
JavaScript
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
var svg = document.getElementById('mySVG');
var img = new Image();
img.onload = function() {
ctx.drawImage(img, 0, 0);
}
img.src = "data:image/svg+xml;base64,"+btoa(svg.outerHTML);