JSFiddle - React, Tailwind, and code Playground
by Suprhimp
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.145.0/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
padding: 0;
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer, mesh, bluematerial,redmaterial, smoothMesh,mixer,smoothMixer;
const clock = new THREE.Clock();
init();
animate();
function init() {
// Renderer.
renderer = new THREE.WebGLRenderer();
//renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
// Add renderer to page
document.body.appendChild(renderer.domElement);
// Create camera.
const width = renderer.domElement.clientWidth
const height = renderer.domElement.clientHeight
camera = new THREE.OrthographicCamera(width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
camera.position.set(0,30,0)
// Create scene.
scene = new THREE.Scene();
// Create material
bluematerial = new THREE.MeshPhongMaterial({color:new THREE.Color(0x0000ff)});
redmaterial = new THREE.MeshPhongMaterial({color:new THREE.Color(0xff0000)});
// Create cube and add to scene.
var geometry = new THREE.BoxGeometry(20, 20, 20);
mesh = new THREE.Mesh(geometry, bluematerial);
smoothMesh = new THREE.Mesh(geometry, redmaterial)
smoothMesh.position.set(0,0,50)
scene.add(smoothMesh);
scene.add(mesh);
// Create ambient light and add to scene.
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
// Create directional light and add to scene.
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
// Add listener for window resize.
window.addEventListener('resize', onWindowResize, false);
const orbit = new THREE.OrbitControls(camera, renderer.domElement);
orbit.update();
const times = [0, 3];
const posValues = [0,0,0,100,0,0];
const positionKF = new THREE.VectorKeyframeTrack('.position', times, posValues);
const smoothPosValues = [0,0,50,100,0,50];
const smoothPositionKF = new THREE.VectorKeyframeTrack('.position', times, smoothPosValues, THREE.InterpolateSmooth);
const tracks =...