testOBB
by SunnyHsu
HTML
<div id="info">OBB(2D)
<br/>
<a href="javascript:random_number();">reset</a>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/numeric/1.2.6/numeric.min.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
a {
color: white;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, geometry, material, light, controls;
var point;
var pointGroup = new THREE.Object3D();
var avr = [], mCen = [], cov = [], localCoor = [], centroid = [], xy = [],
size = [], PC1 = [], PC2 = [];
var ev, xMax, xMin, yMax, yMin;
/*
var centroid = [], sum = [0, 0], C = [];
var size = [];
var p1=[], p2 = [], p3 = [], p4 = [];
*/
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 10;
scene.add(camera);
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-50, -50, 0),
new THREE.Vector3(50, -50, 0),
new THREE.Vector3(50, 50, 0),
new THREE.Vector3(-50, 50, 0),
new THREE.Vector3(-50, -50, 0));
var border = new THREE.Line(geometry, new THREE.LineBasicMaterial({
color: 0x0000ff
}));
scene.add(border);
//加入10個點
xy = [[2.5,2.4],[0.5,0.7],[2.2,2.9],[1.9,2.2],[3.1,3],[2.3,2.7],
[2,1.6],[1,1.1],[1.5,1.6],[1.1,0.9]];
for (var i = 0; i < 10; i++) {
point = new THREE.Mesh(new THREE.CircleGeometry(0.05, 12), new THREE.MeshBasicMaterial());
point.position.set(xy[i][0], xy[i][1], 0);
pointGroup.add(point);
}
scene.add(pointGroup);
computeCentroid();
minusCen();
calculateCov();
calculateEigen();
computeLocalCoordinate();
for(var i = 0; i < xy.length; i++) {
console.log(localCoor[i][0] + " " + localCoor[i][1]);
}
findMaxMin();
console.log(xMax + " " + xMin + " " + yMax + " " + yMin);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
...