hw5 helper
threejs 2D template
by SunnyHsu
HTML
<div id="info">Spring (hw4 helper) <br/>
<a href="javascript:reset();">reset</a>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<!-- the following disable the regular right-button click -->
<script type="text/javascript">
document.oncontextmenu = function() {
return false;
}
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mouse = new THREE.Vector2();
var cameraLeft = -50,
cameraRight = 50,
cameraTop = 50,
cameraBottom = -50,
cameraNear = -10,
cameraFar = 10;
var point;
var pointGroup= new THREE.Object3D();
var xy=[];
//var leftPt, rightPt; // empty array
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(cameraLeft, cameraRight, cameraTop, cameraBottom, cameraNear, cameraFar);
camera.position.z = 10;
scene.add(camera);
// draw border
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-40, -40, 0),
new THREE.Vector3(40, -40, 0),
new THREE.Vector3(40, 40, 0),
new THREE.Vector3(-40, 40, 0),
new THREE.Vector3(-40, -40, 0));
var border = new THREE.Line(geometry, material);
scene.add(border);
//加入10個點
xy = [[2.5,2.4],[0.5,0.7],[2.2,2.9],[1.9,2.2],[3.1,3],[2.3,2.7],
[2,1.6],[1,1.1],[1.5,1.6],[1.1,0.9]];
for (var i = 0; i < 10; i++) {
point = new THREE.Mesh(new THREE.CircleGeometry(0.05, 12), new THREE.MeshBasicMaterial());
point.position.set(xy[i][0], xy[i][1], 0);
pointGroup.add(point);
}
scene.add(pointGroup);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
//window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
/*
function onDocumentMouseDown(event) {
event.preventDefault();
// Normalized Device Coordinate (NDC)
// NDC: [-1,1]x[-1,1]
...