JSFiddle - React, Tailwind, and code Playground
by Stev Peifer
HTML
<a href="http://www.tip.it/runescape/bestiary/view/1507-guthix-wizard">Bestiary</a>
|
<a href="http://www.tip.it/runescape/?rs2monster_id=387">Bestiary</a>
<p></p>
JavaScript
(
function($){
$.bestiaryTooltip=function(){
//~ -------------- NOTE -------------
//~ Create the bestiary object which
//~ will contain all elements that
//~ contain valid bestiary URLs and a
//~ list of each specific item number
//~ found
//~ ---------------------------------
var bestiary=new Object();
bestiary.element=new Array();
bestiary.number=new Array();
bestiary.result=new Array();
//~ -------------- NOTE -------------
//~ Create the memory object which
//~ will be used to build the qTips
//~ and hold bestiary information
//~ ---------------------------------
var memory=new Object();
//~ -------------- NOTE -------------
//~ Iterate through all <A> elements
//~ to build the bestiary object
//~ ---------------------------------
$('a').each(
function(){
//~ -------------- NOTE -------------
//~ If the element doesn't contain a
//~ valid bestiary URL, then skip it
//~ ---------------------------------
if(!(this.bestiaryNumber=this.href.extractBestiary()))
return true;
//~ -------------- NOTE -------------
//~ Add the element to our array of
//~ elements containing valid
//~ bestiary URLs
//~ ---------------------------------
bestiary.element.push($(this));
//~ -------------- NOTE -------------
//~ If the current item number isn't
//~ in our list of items then add it
//~ ---------------------------------
if($.inArray(this.bestiaryNumber,bestiary.number)==-1)
bestiary.number.push(this.bestiaryNumber);
} //~ CLOSE: function()
); //~ CLOSE: each()
//~ -------------- NOTE -------------
//~ If no elements linking to a
//~ monster were found then don't
//~ bother going any further
//~ ---------------------------------
if(!bestiary.element&&!bestiary.number)
return false;
//~...