Hover not working
by Static_Cloud
HTML
<div class='canvas'>
<canvas id='mainCanvas' width='500' height='300'></canvas>
</div>
<p id='click'>0 | 0</p>
<p id='hover'>No</p>
<p id='inventory'></p>
<p id='display'></p>
JavaScript
var canvas = document.getElementById('mainCanvas');
var ctx = canvas.getContext('2d');
var status = document.getElementById('status');
var click = document.getElementById('click');
var hover = document.getElementById('hover');
var inv = document.getElementById('inventory');
var display = document.getElementById('display');
canvas.style.backgroundColor = 'red';
var mouseX;
var mouseY;
var item1 = new item('Rock', ctx);
item1.drawItem(50, 50);
var item2 = new item('Paper', ctx);
item2.drawItem(150, 200);
var item3 = new item('Scissors', ctx);
item3.drawItem(200, 250);
var items = [item1, item2, item3];
var inventory = [];
canvas.addEventListener('mousemove', mouseMoveHandler, false);
canvas.addEventListener('click', mouseClickHandler, false);
function mouseMoveHandler(event) {
mouseX = event.clientX - canvas.getBoundingClientRect().left;
mouseY = event.clientY - canvas.getBoundingClientRect().top;
for (var i = 0; i < items.length; i++) {
if (mouseX > items[i].x & mouseY > items[i].y &
mouseX < items[i].x + items[i].width & mouseY < items[i].y + items[i].height) {
hover.innerHTML = items[i].name;
break;
} else {
hover.innerHTML = 'No';
}
}
}
function mouseClickHandler(event) {
click.innerHTML = mouseX + ' | ' + mouseY;
}
function item(name, ctx) {
this.x = undefined;
this.y = undefined;
this.width = 50;
this.height = 50;
this.name = name;
this.drawItem = function(x, y) {
ctx.fillRect(this.x = x, this.y = y, this.width, this.height);
}
this.removeItem = function() {
ctx.clearRect(this.x, this.y, this.width, this.height);
}
}