object library zombies as tile game

tiles with baddie adder from map

by Starsavior

HTML

<canvas id="myCanvas" width="700" height="500" style="border:1px solid #000000;"></canvas>
<p id="t">

</p>

JavaScript

function init() {
  //initalize the game variable as a Game object VVVV
new 
  //call other game methods here for customization
  
}

//change to show or hide tile numbers
var displayTile = true;
//which tiles are walkable???
var walkableTiles = [0];
//size of tiles
var tileW = 64;
var tileH = 64;
//size of sprites
var playerW = 48; //less than tileW
var playerH = 48; //less than tileH
//speed of player
var spd = 8;
//bullet variables
var bulletSpeed = 10;
var bulletColor = "black";
//baddie homing distance
var baddieDistance = 10;
var winMessage = "Player is the winner!";
var loseMessage = "player is dead!";
//change to your images vvvv
var playerImage = "http://s27.postimg.cc/ny55wdhj7/level_game_sprite.png";
var baddieImage = "http://s28.postimg.cc/bsi7njvdp/level_sprite.png";
var tileSheet = "https://s14.postimg.cc/ilwdjf9ip/tile_sheet.png";
var bgImage = "http://s28.postimg.cc/66hjuw9lp/mm_bg.png";
var splatImage = "http://s32.postimg.cc/3l9ir67up/splat.png";
var goalImage = "";
//images for guns
var shotgunImage = "https://cdn3-1.cdn.schoology.com/system/files/imagecache/lightbox_preview/attachments/files/m/201605/group/565915397/smith_and_wesson_shotgun_572d00c646f98.jpeg";
var pistolImage = "http://s32.postimg.cc/f4qafl4b5/pistol.png";
var swordImage = "https://s14.postimg.cc/vgzpyxvf5/sword.png";
// ammo, damage, rof, image
var gunsInGame = [];
shotgun = new Gun(7, 20, 1.5, shotgunImage);
//xTile, yTile, ammo, damage, rof, image
pistol = new Gun(16, 4, 10, pistolImage);
///////////////////////
sword = new Gun(0, 5, 1, swordImage);
//keys
//////////////////////
var left = 37; //left arrow
var right = 39; //right arrow
var up = 38; //up arrow
var down = 40; //down arrow
var fire = 32; //space
var reload = 82; //r
var drop = 69; //e
var cycle = 81; //q
/****************
change for your own maps
****************/
var map1 =...