flappy 1.0 - JSFiddle
Make your own flappy
by Starsavior
HTML
<canvas id="myCanvas" width="500" height="500" style="border:1px solid #000000;"></canvas>
JavaScript
/*********************
Make the Flappy Birds
*********************/
//game variables
//BIRD VARIABLES
var maxVel = 10; //bird max falling velocity--increse to make bird fall
var vel = 1; //bird initial falling velocity--should be less than or equal to maxVel
var velInc = 0.75; //change in bird velocity--should be less than maxVel, probably less than 1
var flyingVel = 5; //distance bird will move up when he flaps wings--increase to fly
var birdSize = 64; //size of bird
var birdX = 64; //bird x location
var birdY = 100; //bird starting y location
var birdAnimationRate = 5; //animation speed for bird
//obstacle VARIABLES
var spd = 10; //obstacle speed--increase to move pipes faster
var pipeWidth = 64; //width of pipe
var pipeDistance = 120; //distance between pipes--increase to have separation
var pipeGap = 128; //minimum gap between set of pipes--increase to pass through gaps
var numobstacles = 1200; //number of sets of different obstacles in game
//SCORE VARAIBLES
var scoreSize = 40; //font size for score
var scoreX = 250; //x position of score
var scoreY = 400; //y position of score
var scoreColor = "Green"; //color of score
//FRAME RATE
var frameRate = 30; //increase to speed up the game
//ARE YOU PLAYING ON A PHONE?
var mobile = false;
//////////////////////////
//change to your images vvvv
//////////////////////////
var birdImage = "https://i.postimg.cc/Hx778Shm/Sekia.png"; //the bird
var pipeImage = "https://i.postimg.cc/NFvnXzpv/pagoda_Tall.png"; //the pipes
var backgroundImage = "https://i.postimg.cc/MHtYGPLD/yasu_WIP.png"; //the background
/***********
Game Methods
***********/
/***********
Initialize game and reset all variables
************/
function init() {
clearInterval(thread);
playing = false;
score = 0;
vel = initVel;
//initialize bird
bird = new Bird();
//initialize all the obstacles
for (i = 0; i < numobstacles; i += 2) {
//calculate x position of the pipe
var x = (i * pipeDistance) + 500 + (pipeWidth*i/2);
//random...