HTML5 Javascript Canvas Collision 2
by Spsoi
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="style.css">
<title>Document</title>
</head>
<body>
<canvas id="canvas" width="300" height="300"></canvas>
<script src="canvas.js" ></script>
</body>
</html>
CSS
canvas {
border: 1px solid #000;
}
JavaScript
canvas = document.querySelector('#canvas');
let c = canvas.getContext('2d');
canvas.width = innerWidth;
canvas.height = innerHeight;
let mouse = {
x: innerWidth / 2,
y: innerHeight / 2
}
let colors = [
'#2185c5',
'#7ECEFD',
'#FFF6E5',
'#FF7F66'
];
document.addEventListener("mousemove", function(event){
mouse.x = event.clientX;
mouse.y = event.clientY;
});
addEventListener("resize", function(){
console.log()
canvas.width = innerWidth;
canvas.height = innerHeight;
// init();
});
function randomIntFromRange(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
function randomColor (color){
return color[Math.floor(Math.random() * color.length)];
}
function getDistance(x1, y1, x2, y2) { // расчёт дистанции до центра кругов
let xDistance = x2 -x1;
let yDistance = y2 -y1;
let distance = Math.pow(xDistance, 2) + Math.pow(yDistance, 2); // Теорема Пифагора
return Math.sqrt(distance); // квадратный корень числа
}
addEventListener("click", function () {
init();
})
function Particle (x, y, radius, color) { // шарик
// 2
this.x =x;
this.y = y;
this.radius = radius;
this.color = color;
this.velocity = { // !*
x: Math.random() - 0.5,
y: Math.random() - 0.5,
}
this.update = particles => { // !*
this.draw();
for (let i = 0; i < particles.length; i++) {// !*
if (this === particles[i]) { continue }
if (getDistance(this.x, this.y, particles[i].x, particles[i].y) - this.radius * 2 < 0) {
console.log('has collided');
}
}
this.x += this.velocity.x;// !*
this.y += this.velocity.y;// !*
}
this.draw = function () {
c.beginPath();
c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
c.fillStyle = this.color;
// c.fill(); //*!
c.stroke();
c.closePath();
}
}
let...