JSFiddle - React, Tailwind, and code Playground
by Simon060694
HTML
<canvas></canvas>
JavaScript
navigator.mediaDevices.getUserMedia({audio:true})
.then((stream )=> {
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
analyser.fftSize = 2048;
var bufferLength = analyser.fftSize;
var dataArray = new Uint8Array(bufferLength);
analyser.getByteTimeDomainData(dataArray);
var can = document.querySelector('canvas'),
WIDTH = can.width, HEIGHT= can.height;
var canvasCtx = can.getContext('2d')';
function draw() {
drawVisual = requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
canvasCtx.fillStyle = 'rgb(200, 200, 200)';
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
canvasCtx.beginPath();
var sliceWidth = WIDTH * 1.0 / bufferLength;
var x = 0;
for(var i = 0; i < bufferLength; i++) {
var v = dataArray[i] / 128.0;
var y = v * HEIGHT/2;
if(i === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvas.width, canvas.height/2);
canvasCtx.stroke();
};
draw();
}).catch(e=>console.log(e));