JSFiddle - React, Tailwind, and code Playground

by Shakena

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

function CubOctahedronBufferGeometry( radius, detail ) {

    var vertices = [

        0, 1, - 1,  - 1, 1, 0,
        0, 1, 1,  1, 1, 0,
        1, 0, - 1,  - 1, 0, - 1,
        - 1, 0, 1,  1, 0, 1,
        1, - 1, 0,  0, - 1, - 1,
        - 1, - 1, 0,  0, - 1, 1

    ];

    var indices = [

        2, 3, 0,   1, 2, 0,
        7, 8, 3,  8, 4, 3,
        0, 4, 9,  0, 9, 5,
        1, 5, 10,  1, 10, 6,
        2, 6, 11,  2, 11, 7,
        10, 8, 11,  9, 8, 10,

        2, 1, 6,  3, 2, 7,
        0, 3, 4,  1, 0, 5,
        11, 6, 10,  8, 7, 11,
        9, 4, 8,  10, 5, 9

    ];

    THREE.PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );

    this.type = 'CubOctahedronBufferGeometry';

    this.parameters = {
        radius: radius,
        detail: detail
    };

}

CubOctahedronBufferGeometry.prototype = Object.create( THREE.PolyhedronBufferGeometry.prototype );
CubOctahedronBufferGeometry.prototype.constructor = CubOctahedronBufferGeometry;

var camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 5;

    scene = new THREE.Scene();

    geometry = new CubOctahedronBufferGeometry();
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		var controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}