maptiler with babylon
by Serkik
HTML
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Add a 3D model with babylon.js</title>
<script src="https://cdn.maptiler.com/maptiler-sdk-js/v2.3.0/maptiler-sdk.umd.js"></script>
<link href="https://cdn.maptiler.com/maptiler-sdk-js/v2.3.0/maptiler-sdk.css" rel="stylesheet" />
<style>
body {margin: 0; padding: 0;}
#map {position: absolute; top: 0; bottom: 0; width: 100%;}
</style>
</head>
<body>
<script src="https://unpkg.com/babylonjs@5.42.2/babylon.js"></script>
<script src="https://unpkg.com/babylonjs-loaders@5.42.2/babylonjs.loaders.min.js"></script>
<div id="map"></div>
<script>
maptilersdk.config.apiKey = 'IgMTbFvjizOKPAqDj5pd';
var map = (window.map = new maptilersdk.Map({
container: 'map',
style: maptilersdk.MapStyle.STREETS,
zoom: 18,
center: [148.9819, -35.3981],
pitch: 60,
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
}));
// World matrix parameters
var worldOrigin = [148.9819, -35.39847];
var worldAltitude = 0;
// Maplibre.js default coordinate system (no rotations)
// +x east, -y north, +z up
//var worldRotate = [0, 0, 0];
// Babylon.js default coordinate system
// +x east, +y up, +z north
var worldRotate = [Math.PI / 2, 0, 0];
// Calculate mercator coordinates and scale
var worldOriginMercator = maptilersdk.MercatorCoordinate.fromLngLat(
worldOrigin,
worldAltitude
);
const worldScale = worldOriginMercator.meterInMercatorCoordinateUnits();
// Calculate world matrix
var worldMatrix = BABYLON.Matrix.Compose(
new BABYLON.Vector3(worldScale, worldScale, worldScale),
BABYLON.Quaternion.FromEulerAngles(
worldRotate[0],
worldRotate[1],
worldRotate[2]
),
new BABYLON.Vector3(
worldOriginMercator.x,
worldOriginMercator.y,
...