var d = 10; // der Durchmesser des Objektes
var v = 10; // die Anfangsgeschwindkeit
var y = window.innerHeight - d; // die Anfangsposition
var b = 0.1; // die Beschleunigung
var vobj = document.getElementById('obj');
function moveit() {
vobj.style.top = y + 'px'; // vertikale Position setzen
y -= v; // die vertikale Position ändert sich
// proportional zur Geschwindigkeit
v -= b; // die Beschleunigung ist proportional
// zur Gravitation und
// die Geschwindigkeit ändert sich
// proportional zur Beschleunigung
if (y > window.innerHeight - d) {
v = -v * 0.98;
y = window.innerHeight - d;
}
window.requestAnimationFrame(moveit);
}
moveit();
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