JSFiddle - React, Tailwind, and code Playground

by Sure Sure

HTML

<SCRIPT LANGUAGE="JavaScript">
function calc(ch) {
if(ch == "calc"){

	//入力値読込み
  //整数型は整数型に
  //小数型は12桁切上げに
	base_atk = parseInt(document.form1.base_atk.value);
	bonus_atk = parseInt(document.form1.bonus_atk.value);
	bonus_dmg = parseInt(document.form1.bonus_dmg.value);
	assault_rate = (parseFloat(document.form1.assault_rate.value)*1000000000000 + 0.5)/1000000000000;
	full_rate = (parseFloat(document.form1.full_rate.value)*1000000000000 + 0.5)/1000000000000;
	bonus_weak = parseInt(document.form1.bonus_weak.value);
	bonus_element = parseInt(document.form1.bonus_element.value);
	number_element = parseInt(document.form1.number_element.value);
	chain_rate = (parseFloat(document.form1.chain_rate.value)*1000000000000 + 0.5)/1000000000000;
	multiple_rate = (parseFloat(document.form1.multiple_rate.value)*1000000000000 + 0.5)/1000000000000;
	number_hit = parseInt(document.form1.number_hit.value);
	weak_flg = document.form1.weak_flg.value;

	//基本計算
	atk = Math.floor(base_atk + bonus_atk);

	base_dmg = Math.floor(Math.pow(atk,0.95));
	base_assault = Math.floor(atk * assault_rate);

	//全力計算
	full_dmg = Math.floor((base_dmg + base_assault) * 2);

	//弱点計算
	weak_dmg = Math.floor(Math.pow(atk,0.46) * bonus_weak);

	//属性計算
	element_dmg = Math.floor(bonus_element * number_element);

	//集計
	if(weak_flg == "1"){//弱点有効
		total_base_dmg = Math.floor((base_dmg + base_assault + bonus_dmg + weak_dmg + element_dmg) * multiple_rate);
		total_full_dmg = Math.floor((full_dmg + bonus_dmg + weak_dmg + element_dmg + atk * 0.09) * multiple_rate);
		total_exp_dmg = Math.floor(((base_dmg + base_assault) * (1-full_rate) + (base_dmg + base_assault) * full_rate * 2 + bonus_dmg + weak_dmg + element_dmg + atk * 0.045) * multiple_rate);
}else{//弱点無効
		total_base_dmg = Math.floor((base_dmg + base_assault + bonus_dmg + element_dmg) * multiple_rate);
		total_full_dmg = Math.floor((full_dmg + bonus_dmg + element_dmg + atk * 0.09) * multiple_rate);
		total_exp_dmg = Math.floor(((base_dmg + base_assault) *...