Snapping object to grid
HTML
<script src="https://rawgithub.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="600" height="600"></canvas>
CSS
canvas {
border: 1px solid #ccc;
}
JavaScript
var canvas = new fabric.Canvas('c', { selection: false });
var grid = 50;
// create grid
for (var i = 0; i < (600 / grid); i++) {
canvas.add(new fabric.Line([ i * grid, 0, i * grid, 600], { stroke: '#ccc', selectable: false }));
canvas.add(new fabric.Line([ 0, i * grid, 600, i * grid], { stroke: '#ccc', selectable: false }))
}
// add objects
canvas.add(new fabric.Rect({
left: 100,
top: 100,
width: 50,
height: 50,
fill: '#faa',
originX: 'left',
originY: 'top',
centeredRotation: true
}));
canvas.add(new fabric.Circle({
left: 300,
top: 300,
radius: 50,
fill: '#9f9',
originX: 'left',
originY: 'top',
centeredRotation: true
}));
// snap to grid
canvas.on('object:moving', function(options) {
options.target.set({
left: Math.round(options.target.left / 10) * 10,
top: Math.round(options.target.top / 10) * 10
});
});