Snake
by Robodude
HTML
<canvas id="canvas" Width="400" Height="300"></canvas>
CSS
canvas
{
border: 1px solid black;
}
JavaScript
$(document).ready(function () {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
window.addEventListener('keydown', doKeyDown, true);
var canvasXmin = 0;
var canvasYmin = 0;
var canvasXmax = 400; //$("#canvas").width();
var canvasYmax = 300; //$("#canvas").height();
var GameSpeed = 50;
var playing = false;
var Snake;
var Targets = [];
var Buffs = [];
var Nerfs = [];
var Walls = [];
Init();
function doKeyDown(evt) {
switch (evt.keyCode) {
case 38: /* Up arrow was pressed */
MoveUp();
break;
case 40: /* Down arrow was pressed */
MoveDown();
break;
case 37: /* Left arrow was pressed */
MoveLeft();
break;
case 39: /* Right arrow was pressed */
MoveRight();
break;
case 83: /* 's' */
StopMoving();
break;
case 65: /* 'a' */
UpdateScore(1);
CreateSnakeTailSegment();
break;
case 81: /* 'q' */
CreateTarget();
break;
case 87: /* 'w' */
playing = true;
break;
}
}
function StopMoving() {
Snake.Ydir = 0;
Snake.Xdir = 0;
}
function MoveUp() {
if (Snake.Ydir != 1) {
Snake.Ydir = -1;
Snake.Xdir = 0;
}
}
function MoveDown() {
if (Snake.Ydir != -1) {
Snake.Ydir = 1;
Snake.Xdir = 0;
}
}
function MoveLeft() {
if...