JSFiddle - React, Tailwind, and code Playground
by RobertWStewart
HTML
<script src="https://code.jquery.com/jquery-3.7.1.min.js"></script>
<script src="https://unpkg.com/fabric@latest/dist/fabric.js"></script>
<canvas id="canvas" class="" width="640" height="512" style="border:1px solid black"></canvas>
<div id="debug" style="width: 640px; padding: 5px 0 0 5px;">debug:</div>
CSS
/* To see a full editor that can draw, resize, move, rotate, whatever, multiple polygons see codepen.
http://codepen.io/Rstewart/details/VwNBZwJ
*/
JavaScript
$(document).ready(function() {
var canvas,points,shape,matrix,nodeNum=0,mouse,orgLeft=0,orgTop=0,nodeX,nodeY,nodes;
canvas = new fabric.Canvas($('canvas')[0],{ objectCaching:false,preserveObjectStacking:true,perPixelTargetFind:true });
canvas.on('mouse:move', function(e){
mouse = canvas.getPointer(e);
$('#debug').text('x:'+parseInt(mouse.x)+' y:'+parseInt(mouse.y));
});
canvas.on('object:moving', function (e) {
if (e.target && e.target.get('type')=='circle') {
var node = e.target;
nodeX = node.getCenterPoint().x; nodeY = node.getCenterPoint().y;
shape.points[node.nodeNum] = {x:nodeX, y:nodeY};
}
});
canvas.on('mouse:up', function(e) {
if (e.target && e.target.get('type')=='circle') { resetPoints(); }
});
points = [{"x":60,"y":40},{"x":100,"y":60},{"x":100,"y":100},{"x":60,"y":120},{"x":20,"y":100},{"x":20,"y":60}];
makePolygon();
function resetPoints() {
points.forEach((point, i) => { points[i]={x:nodes[i].left,y:nodes[i].top}; });
makePolygon();
}
function makePolygon(e) {
shape = new fabric.Polygon(points,{selectable:true,objectCaching:false});
addNodes(shape);
nodes.forEach((node, i) => {
node.on('mouseover', function(e) { node.selectable = true; node.set('fill','green'); canvas.renderAll(); });
node.on('mouseout', function(e) { node.selectable = false; node.set('fill','red'); canvas.renderAll(); });
});
shape.on('mousedown', function(e) {nodes.forEach((node, i) => { canvas.remove(node); })});
shape.on('modified', function() { addNodes(this); resetPoints() });
}
function addNodes(shape) {
matrix = shape.calcTransformMatrix(); nodeNum=0;
var transformedPoints = shape.get("points").map(function(p){
return new fabric.Point( p.x - shape.pathOffset.x, p.y - shape.pathOffset.y);
}).map(function(p){ return fabric.util.transformPoint(p, matrix); });
nodes = transformedPoints.map(function(p){
return new...