React RaceGame Js
by RaviMakwana
React
import React from "react";
import f1red from "./image/f1-red.png";
import f1green from "./image/f1-green.png";
import gameover from "./image/gameover.png";
import gamestart from "./image/gamestart.gif";
import "./App.css";
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
home: <GameStar />,
road: null,
};
}
handleClick(self) {
setTimeout(function () {
self.setState({
home: false,
road: <Road />,
});
}, 2500);
}
render() {
return (
<div className="Game">
<div onClick={() => { this.handleClick(this); }} >
{this.state.home}
</div>
{this.state.road}
</div>
);
}
}
class Road extends React.Component {
constructor(props) {
super(props);
var self = this;
var bottomat = window.innerHeight;
var carsOnTrack = [1, 0, 0, 0, 1];
var carInterval = undefined;
var carSpeed = 10;
this.state = {
car: <MyCar track={3} left={600} bottom={50} />,
rivalcar1: <RivalCar track={1} bottom={bottomat} />,
rivalcar2: <RivalCar track={2} bottom={bottomat} />,
rivalcar3: <RivalCar track={3} bottom={bottomat} />,
rivalcar4: <RivalCar track={4} bottom={bottomat} />,
rivalcar5: <RivalCar track={5} bottom={bottomat} />,
gameover: null,
carspeed: carSpeed,
};
window.addEventListener("wheel", function (event) {
clearInterval(carInterval);
var delta;
if (event.wheelDelta) delta = event.wheelDelta;
else delta = -1 * event.deltaY;
if (delta < 0) carSpeed -= 1;
else carSpeed += 1;
setCarSpeed();
});
function setCarOnTRack() {
bottomat = window.innerHeight;
var isAllinTrack = true;
carsOnTrack.forEach(function (element, idx) {
carsOnTrack[idx] = Math.floor(Math.random() * 2) + 0;
if (carsOnTrack[idx]...