three.js ~ example ~ Mr.doob
2012-01-05 ~
by Lazaro Contreras
JavaScript
var camera, scene, renderer, geometry, material, mesh, meshs = [];
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 10;
camera.position.z = 10;
scene.add(camera);
geometry = new THREE.CubeGeometry(1, 1, 1);
material = new THREE.MeshNormalMaterial();
for (var i = -5; i < 5; i++) {
for (var j = -5; j < 5; j++) {
for(var k = -5; k < 5; k++){
mesh = new THREE.Mesh(geometry, material);
mesh.position.x = i;
mesh.position.y = j;
mesh.position.z = k;
scene.add(mesh);
meshs.push(mesh);
}
}
}
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
/*meshs.forEach((m) => {
m.rotation.x += 0.01;
m.rotation.y += 0.02;
});*/
renderer.render(scene, camera);
}