Three.js Postprocessing Multiple RenderPasses
Demonstrating a problem with multiple RenderPasses
by QuisIsHere
HTML
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/",
"postprocessing": "https://cdn.jsdelivr.net/npm/postprocessing@6.33.2/+esm"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { BloomEffect, EffectComposer, EffectPass, RenderPass, BrightnessContrastEffect, Selection, DepthCopyPass } from "postprocessing";
let mesh, renderer, scene, camera, controls, composer, composer2;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
powerPreference: "high-performance",
antialias: false,
depth: true
});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
const light = new THREE.DirectionalLight( 0xffffff,5 );
light.position.set( 20,20, 0 );
light.layers.enable(1)
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
const geometry = new THREE.SphereGeometry( 5, 12, 8 );
// material
const material = new THREE.MeshStandardMaterial( {
color: 0x00ffff,
flatShading: false,
transparent: false,
opacity: 1.0,
} );
// material
const material2 = new THREE.MeshStandardMaterial( {
color: 0x0000ff,
flatShading: false,
transparent: false,
opacity: 1.0,
} );
const effectPass = new BrightnessContrastEffect({
brightness: 0.75
});
const effectPass2 = new BrightnessContrastEffect({
brightness: 0.0
});
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
mesh = new THREE.Mesh( geometry,...