JSFiddle - React, Tailwind, and code Playground
by Qu4rks
HTML
<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(20, 20, 20);
// controls
controls = new THREE.OrbitControls(camera);
// ambient
scene.add(new THREE.AmbientLight(0x222222));
// light
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(20, 20, 0);
scene.add(light);
// axes
scene.add(new THREE.AxisHelper(20));
// geometry
var geometry = new THREE.SphereGeometry(5);
// material
var material = new THREE.MeshPhongMaterial({
color: 0x00ffff,
shading: THREE.FlatShading,
transparent: true,
opacity: 0.7,
});
// mesh
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// Try to find a bad point
//findIntersection(mesh);
// Flashlight Position
// IF set to (1.28, -10, 1.28), the ray would traverse the mesh
// IF set to ... (1, -10, 2) for instance, the ray stops at the mesh
var flPos = new THREE.Vector3(1.28, -10, 1.28); // EDIT ME
// Super Flashlight
var geoFl1 = new THREE.CylinderGeometry(1, 1, 2);
geoFl1.translate(flPos.x, flPos.y, flPos.z);
var matFl = new THREE.MeshPhongMaterial({
color: 0x8080ff
});
scene.add(new THREE.Mesh(geoFl1, matFl));
// Cast a ray from the flashlight up onto the sphere
var DOWN = new THREE.Vector3(0, -1, 0);
var UP = new THREE.Vector3(0, 1, 0);
var rayCaster = new THREE.Raycaster(flPos, UP);
var rayTarget = new THREE.Vector3(flPos.x, flPos.y + 20, flPos.z);
var intersect = rayCaster.intersectObject(mesh);
if (intersect.length > 0) {
rayTarget = intersect[0].point;
}
// Flashlight Ray
var geoRay = new...