JSFiddle - React, Tailwind, and code Playground
by Josh Pullen
CSS
body {
margin: 0;
}
JavaScript
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer();
renderer.setSize(200, 200);
document.body.appendChild(renderer.domElement);
const camera = new THREE.OrthographicCamera(-5, 5, 5, -5, 1, 1000);
camera.position.set(0, 0, 10);
camera.lookAt(0, 0, 0);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.update();
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({
color: 0x00ff00
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
const material2 = new THREE.LineBasicMaterial( { color: 0xffffff } );
const points = [];
points.push( new THREE.Vector3( -1, 0, 0 ) );
points.push( new THREE.Vector3( 0, 1, 0 ) );
points.push( new THREE.Vector3( 1, 0, 0 ) );
const geometry2 = new THREE.BufferGeometry().setFromPoints( points );
const line = new THREE.Line(geometry2, material2);
scene.add(line);
function animate() {
requestAnimationFrame(animate);
controls.update();
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();