JSFiddle - React, Tailwind, and code Playground
by Josh Pullen
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js"></script>
CSS
body { margin: 0; }
canvas { width: 100%; height: 100% }
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshLambertMaterial( { color: 0x00ffff } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );
camera.position.z = 5;
function render() {
requestAnimationFrame( render );
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render( scene, camera );
}
render();