JSFiddle - React, Tailwind, and code Playground
by Josh Pullen
HTML
<canvas id="canvas"></canvas>
CSS
#canvas {
border:1px solid #ddd;
}
JavaScript
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d');
var game = {
pieces: ['test', 'hi'],
setup: function() {
canvas.width = 480;
canvas.height = 360;
for (x=0; x <= 6; x++) {
for (y=0; y <= 5; y++) {
this.pieces[x][y] = 0;
}
}
this.loop();
},
render: function() {
// Changing size also clears canvas, because hax
canvas.width = 480;
canvas.height = 360;
ctx.fillStyle="#F7F011";
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (x=0; x <= 6; x++) {
for (y=0; y <= 5; y++) {
switch(this.pieces[x][y]) {
case 1:
ctx.fillStyle = "#ED1818";
break;
case 2:
ctx.fillStyle = "#2F3DDE";
break;
default:
ctx.fillStyle = "#fff";
}
ctx.beginPath();
ctx.arc((x + 1) * 68, (y + 1) * 68, 20, 0, 2*Math.PI);
ctx.fill();
}
}
},
loop: function() {
this.render();
window.setTimeout(1000, this.loop());
}
};
window.onload = game.setup();