JSFiddle - React, Tailwind, and code Playground

by Josh Pullen

HTML

<div id="sketch">
	<canvas id="paint"></canvas>
</div>

CSS

html, body {
	width: 100%;
	height: 100%;
    margin:0px;
    padding:0px;
    overflow:hidden;
}
body {
  position: relative
}
#sketch {
	height: 100%;
}

JavaScript

(function() {
	var canvas = document.getElementById('paint');
	var ctx = canvas.getContext('2d');
	
	var sketch = document.getElementById('sketch');
	var sketch_style = getComputedStyle(sketch);
    canvas.width = window.innerWidth; // TODO: fit for resolution
	canvas.height = window.innerHeight;

	var mouse = {x: 0, y: 0};
	var last_mouse = {x: 0, y: 0};
	
	/* Mouse Capturing Work */
	canvas.addEventListener('mousemove', function(e) {
		last_mouse.x = mouse.x;
		last_mouse.y = mouse.y;
		
		mouse.x = e.pageX - this.offsetLeft;
		mouse.y = e.pageY - this.offsetTop;
	}, false);
	
	
	/* Drawing on Paint App */
	ctx.lineWidth = 5;
	ctx.lineJoin = 'round';
	ctx.lineCap = 'round';
	ctx.strokeStyle = 'blue';
	
	canvas.addEventListener('mousedown', function(e) {
		canvas.addEventListener('mousemove', onPaint, false);
	}, false);
    canvas.addEventListener('touchstart', function(e) {
		canvas.addEventListener('touchmove', onPaint, false);
	}, false);
	
	canvas.addEventListener('mouseup', function() {
		canvas.removeEventListener('mousemove', onPaint, false);
        // TODO: Add sync code here!
	}, false);
    canvas.addEventListener('touchend', function() {
		canvas.removeEventListener('touchmove', onPaint, false);
        // TODO: Add sync code here!
	}, false);
	
	var onPaint = function() {
		ctx.beginPath();
		ctx.moveTo(last_mouse.x, last_mouse.y);
		ctx.lineTo(mouse.x, mouse.y);
		ctx.closePath();
		ctx.stroke();
	};
	
}());