JSFiddle - React, Tailwind, and code Playground
by Josh Pullen
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Demo of an object that is invisible, but still occludes other objects as if it were visible.
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
scene.add( camera );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 10;
controls.maxDistance = 50;
scene.add( new THREE.AmbientLight( 0xFFFFFF ) );
var material = new THREE.MeshPhongMaterial( { side: THREE.DoubleSide, depthTest: false } );
var geometry = new THREE.PlaneGeometry( 10, 10, 1, 1 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0xff0000 );
mesh.renderOrder = 0;
scene.add( mesh );
var geometry = new THREE.PlaneGeometry( 6, 6, 1, 1 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0x00ff00 );
mesh.renderOrder = 1;
mesh.rotateY( 0.1 );
scene.add( mesh );
var geometry = new THREE.PlaneGeometry( 2, 2, 1, 1 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0x0000ff );
mesh.renderOrder = 2;
mesh.rotateX( 0.1 );
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}