JSFiddle - React, Tailwind, and code Playground

by Josh Pullen

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Demo of an object that is invisible, but still occludes other objects as if it were visible.

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

	scene = new THREE.Scene();
	
	camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
	camera.position.set( 15, 20, 30 );
	scene.add( camera );
	
	controls = new THREE.OrbitControls( camera, renderer.domElement );
	controls.minDistance = 10;
	controls.maxDistance = 50;

	scene.add( new THREE.AmbientLight( 0xFFFFFF ) );
	
	var material = new THREE.MeshPhongMaterial( { side: THREE.DoubleSide, depthTest: false } );
	
	var geometry = new THREE.PlaneGeometry( 10, 10, 1, 1 );
	mesh = new THREE.Mesh( geometry, material.clone() );
	mesh.material.color.set( 0xff0000 );
	mesh.renderOrder = 0;
	scene.add( mesh );
	
	var geometry = new THREE.PlaneGeometry( 6, 6, 1, 1 );
	mesh = new THREE.Mesh( geometry, material.clone() );
	mesh.material.color.set( 0x00ff00 );
	mesh.renderOrder = 1;
  mesh.rotateY( 0.1 );
	scene.add( mesh );
	
	var geometry = new THREE.PlaneGeometry( 2, 2, 1, 1 );
	mesh = new THREE.Mesh( geometry, material.clone() );
	mesh.material.color.set( 0x0000ff );
	mesh.renderOrder = 2;
  mesh.rotateX( 0.1 );
	scene.add( mesh );
}

function animate() {
	requestAnimationFrame( animate );
	render();
}

function render() {
	renderer.render( scene, camera );
}