JSFiddle - React, Tailwind, and code Playground
by Prathameshsb
HTML
<div class="board" id="board">
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
<div id="result"></div>
CSS
.board {
display: grid;
grid-template-columns: repeat(3, 100px);
grid-gap: 10px;
}
.cell {
width: 100px;
height: 100px;
display: flex;
justify-content: center;
align-items: center;
font-size: 36px;
border: 1px solid #000;
cursor: pointer;
}
JavaScript
const board = document.getElementById('board');
const cells = document.querySelectorAll('.cell');
const resultDiv = document.getElementById('result');
let currentPlayer = 'X';
let moves = 0;
let gameEnded = false;
const checkWinner = () => {
const winningCombination = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (const combination of winningCombination) {
const [a, b, c] = combination;
if (cells[a].textContent && cells[a].textContent === cells[b].textContent && cells[a].textContent === cells[c].textContent) {
gameEnded = true;
return cells[a].textContent;
}
}
if (moves === 9) {
gameEnded = true;
return 'Draw';
}
return null;
};
const handleClick = (e) => {
const cell = e.target;
const index = Array.from(cells).indexOf(cell);
if (!cell.textContent && !gameEnded) {
cell.textContent = currentPlayer;
moves++;
const winner = checkWinner();
if (winner) {
if (winner === 'Draw') {
resultDiv.textContent = 'It\'s a Draw!';
} else {
resultDiv.textContent = `Player ${winner} wins!`;
}
} else {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
}
}
};
board.addEventListener('click', handleClick);