WebGL with ThreeJS (HTML, JS, CSS)

No AngularJS

by Pixic

HTML

<div id="viewport"></div>

CSS

body {
    margin: 0;
}
canvas {
    width: 100%;
    height: 100%
}

JavaScript

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild( 'viewport' );

var geometry = new THREE.BoxGeometry(1, 1, 1);

var material = new THREE.MeshBasicMaterial({
    color: 0x00ff00
});

var cube = new THREE.Mesh(geometry, material);
scene.add(cube);

camera.position.z = 5;

var render = function () {
    requestAnimationFrame(render);

    cube.rotation.x += 0.1;
    cube.rotation.y += 0.1;

    renderer.render(scene, camera);
};

render();