JSFiddle - React, Tailwind, and code Playground
by Ilya Karpuk
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r72/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/cannon.js/0.6.2/cannon.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/lo-th/Oimo.js@e968cf0a22120122135d711c86d82230fb68beea/build/oimo.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/mrdoob/three.js@r72/examples/js/modifiers/SubdivisionModifier.js"></script>
CSS
* {
margin: 0;
overflow: hidden;
}
JavaScript
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 5000 );
console.warn = function() {}
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene.add( new THREE.AmbientLight( 0x3D4143 ) );
light = new THREE.DirectionalLight( 0xffffff , 1.3);
light.position.set( 300, 1000, 500 );
light.target.position.set( 0, 0, 0 );
light.castShadow = true;
light.shadowCameraNear = 500;
light.shadowCameraFar = 1600;
light.shadowCameraFov = 70;
light.shadowBias = 0.0001;
light.shadowDarkness = 0.7;
//light.shadowCameraVisible = true;
light.shadowMapWidth = light.shadowMapHeight = 1024;
scene.add( light );
var world = new OIMO.World(1/60, 2, 8);
world.gravity = new OIMO.Vec3(0, -10, 0);
var record = false;
var canBoom = true;
var coords = [
[0, 0, 0, 0, 0, 0],
[0, 160, 0, 0, 0, 0],
[0, 320, 0, 0, 0, 0],
[-160, 320, 0, 0, 0],
[-320, 320, 0, 0, 0],
[-320, 480, 0, 0, 0],
[-320, 640, 0, 0, 0],
[0, 480, 0, 0, 0, 0],
[0, 640, 0, 0, 0, 0],
[0, 640, 0, 0, 0, 0],
[300, 0, 0, 0, 0, 0],
[300, 160, 0, 0, 0, 0],
[300, 320, 0, 0, 0, 0],
[300, 480, 0, 0, 0, 0],
[300, 640, 0, 0, 0, 0],
[460, 640, 0, 0, 0, 0],
[620, 640, 0, 0, 0, 0],
[620, 480, 0, 0, 0, 0],
[620, 320, 0, 0, 0, 0],
[620, 160, 0, 0, 0, 0],
[620, 0, 0, 0, 0, 0],
[460, 0, 0, 0, 0, 0],
[1240, 0, 0, 0, 0, 0],
[1240, 160, 0, 0, 0, 0],
[1240, 320, 0, 0, 0, 0],
[1080, 320, 0, 0, 0, 0],
[920, 320, 0, 0, 0, 0],
[920, 480, 0, 0, 0, 0],
[920, 640, 0, 0, 0, 0],
[1240, 480, 0, 0, 0, 0],
[1240, 640, 0, 0, 0, 0],
[1240, 640, 0, 0, 0, 0]
];
var objects = [];
var reversed = false;
function Place404 ( pos, scale ){
var geometry = new...