Unexpected ShapeGeometry with projection and quaternion
by Peque
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
var renderer, controls, scene, camera;
init();
function init() {
// Scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0xb0b0b0);
// Camera
camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 0, 400);
camera.up.set(0, 0, 1);
// Light
var ambientLight = new THREE.AmbientLight(0xcccccc, 0.2);
scene.add(ambientLight);
// Helpers
var helpers = new THREE.Group();
var grid = new THREE.GridHelper(200, 10);
grid.rotation.x = Math.PI / 2;
var axis = THREE.AxisHelper(100);
helpers.add(grid);
helpers.add(axis);
scene.add(helpers);
// Renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Controls
controls = new THREE.OrbitControls(camera, renderer.domElement);
// Event listeners
controls.addEventListener("change", render, false);
// Draw projected mesh
var points = [
new THREE.Vector2(-20, 0),
new THREE.Vector2(-20, -20),
new THREE.Vector2(20, -20),
new THREE.Vector2(20, 20),
new THREE.Vector2(0, 20),
new THREE.Vector2(0, 0),
new THREE.Vector2(-20, 0),
];
var plane = new THREE.Plane().setFromNormalAndCoplanarPoint(
new THREE.Vector3(0.7071067811865475, 0, 0.7071067811865475),
new THREE.Vector3(20, 0, 0)
);
var mesh = projectPoints(points, plane);
scene.add(mesh);
// Render
render();
}
function projectPoints(points, plane) {
var projectedPoints = [];
const upDirection = new THREE.Vector3(0, 0, 1);
points.forEach(p => {
const r = new THREE.Ray(new THREE.Vector3(p.x, p.y, 0.0), upDirection);
let intersection = new THREE.Vector3();
r.intersectPlane(plane, intersection);
...