Canvas学習(1) マウス追従
HTML
<div style="margin:0 auto; text-align:center;">
<canvas id="canvas" width="480" height="480" style="margin:0 auto;"></canvas>
</div>
JavaScript
var Class = function(){return function(){this.initialize.apply(this,arguments)}}
var Stage = Class();
Stage.prototype = {
initialize: function(canvasId, bgColor, rate) {
this.rate = Math.round( 1000 / rate );
this.canvas = document.getElementById( canvasId );
this.context = this.canvas.getContext("2d");
this.bgColor = bgColor;
this.rect = this.canvas.getBoundingClientRect();
this.mouseX = 0;
this.mouseY = 0;
this.children = [];
var self = this;
this.canvas.onmousemove = function(e) {
self.mouseX = e.clientX - self.rect.left;
self.mouseY = e.clientY - self.rect.top;
};
},
refresh:function(){
this.context.fillStyle = this.bgColor;
this.context.fillRect(0, 0, this.canvas.width , this.canvas.height );
},
addChild:function(obj){
this.refresh();
this.children.push( obj );
obj.stage = this;
obj.draw();
},
update:function(){
this.refresh();
for( var i = 0; i < this.children.length; i++ ) {
this.children[i].draw();
}
},
rendering:function(func){
var self = this;
setInterval( function(){
func();
self.update();
}, this.rate );
}
};
var Circle = Class();
Circle.prototype = {
initialize: function( radius, color ) {
this.radius = radius;
this.color = color;
this.stage = null;
this.x = 0;
this.y = 0;
},
draw: function(){
if( this.stage == null ) return;
var context = this.stage.context;
context.fillStyle = this.color;
context.beginPath();
context.arc(this.x, this.y, this.radius, 0, Math.PI*2, true);
context.closePath();
context.fill();
}
};
window.addEventListener("load", function(){
var stage = new Stage("canvas", "white", 1000);
var circle = new Circle(5 , "#ff0000");
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