JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://d3js.org/d3.v3.min.js"></script>
<p id='chart'>
CSS
circle {
stroke: #fff;
}
JavaScript
var margin = {
top: 0,
right: 0,
bottom: 0,
left: 0
},
width = 100%,
height = 100%;
var n = 6,
m = 1,
padding = 6,
radius = d3.scale.sqrt().range([0, 12]),
color = d3.scale.category10().domain(d3.range(m)),
x = d3.scale.ordinal().domain(d3.range(m)).rangePoints([0, width], 1);
var nodes = d3.range(n).map(function () {
var i = Math.floor(Math.random() * m), //color
v = (i + 1) / m * -Math.log(Math.random()); //value
return {
radius: radius(v),
color: color(i),
cx: x(i),
cy: height / 2,
};
});
var force = d3.layout.force()
.nodes(nodes)
.size([width, height])
.gravity(0)
.charge(0)
.on("tick", tick)
.start();
var svg = d3.select("#chart").append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
var circle = svg.selectAll("circle")
.data(nodes)
.enter().append("circle")
.attr("r", function (d) {
return d.radius;
})
.style("fill", function (d) {
return d.color;
})
.call(force.drag);
function tick(e) {
circle.each(gravity(.2 * e.alpha))
.each(collide(.5))
.attr("cx", function (d) {
return d.x;
})
.attr("cy", function (d) {
return d.y;
});
}
// Move nodes toward cluster focus.
function gravity(alpha) {
return function (d) {
d.y += (d.cy - d.y) * alpha;
d.x += (d.cx - d.x) * alpha;
};
}
// Resolve collisions between nodes.
function collide(alpha) {
var quadtree = d3.geom.quadtree(nodes);
return function (d) {
var r = d.radius + radius.domain()[1] + padding,
nx1 = d.x - r,
nx2 = d.x + r,
ny1 = d.y - r,
ny2 = d.y + r;
quadtree.visit(function (quad, x1, y1, x2, y2) {
if (quad.point && (quad.point !== d))...