Topic
part.1
by joe chan
HTML
<h1 style="text-align:center"> Dual Canvas
<br>of the same scene
</h1>
<hr>
<div id="container2" style="background:pink; float:left; margin:3px; width:45vw; height:45vw"></div>
<div id="container" style="float:right; margin:3px; width:45vw; height:45vw">
</div>
<br>
<hr style="clear:both">
<div style="text-align:center; width:100vw;">
<button id="toggle"> toggle turn </button>
<button id="decrement">
<< </button>
<input id="zz" style="text-align:center; width:10vw" type="text">
<button id="increment"> >> </button>
</div>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
.dbutton {
padding: 4px;
background: green;
border-radius: 4px;
cursor: pointer;
}
.dbutton.selected {
background: orange;
}
JavaScript
var camera, scene, renderer;
var camera2, scene2, renderer2;
var controls;
var ball;
var zz = 0;
var turn = false;
var position_pm =[];
var keyboard = new KeyboardState();
var x = 50,
y, z = 0;
$('#increment').click(
function() {
console.log('increment');
zz += 0.05;
}
);
$('#decrement').click(
function() {
console.log('decrement');
zz -= 0.05;
if ($(this).hasClass("selected")) {
console.log('long press');
}
}
);
$('#toggle').click(function() {
turn = !turn;
});
init();
animate();
function buildModel() {
var materialArray = [
new THREE.MeshBasicMaterial({ // +x
color: 0x009900,
side: THREE.BackSide
}),
new THREE.MeshBasicMaterial({ // -x
color: 0x880088,
side: THREE.BackSide
}),
new THREE.MeshBasicMaterial({ // +y
color: 0x999999,
side: THREE.BackSide
}),
new THREE.MeshBasicMaterial({ // -Y
color: 0x990000,
wireframe: true,
visible: false
}),
new THREE.MeshBasicMaterial({ // +z
color: 0x009999,
side: THREE.BackSide
}),
new THREE.MeshBasicMaterial({ // -Z
color: 0xFFFF00,
side: THREE.BackSide
})
];
var material = new THREE.MultiMaterial(materialArray);
cube = new THREE.Mesh(new THREE.BoxGeometry(150, 150, 150), material);
return cube;
}
function init() {
var ww = $("#container").innerWidth();
var hh = $("#container").innerHeight();
renderer = new THREE.WebGLRenderer();
renderer.setSize(ww, hh);
renderer.setClearColor(0x888888);
$("#container").append(renderer.domElement);
renderer2 = new THREE.WebGLRenderer();
renderer2.setSize(ww, hh);
renderer2.setClearColor(0x888800);
$("#container2").append(renderer2.domElement);
////////////////////////////////////////////////
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(90, ww / hh, 1, 1000);
camera.position.z = 50;
camera2 = new THREE.PerspectiveCamera(50, ww / hh, 1, 1000);
...