multi viewport
scissorTest is important!
by joe chan
HTML
<div id="info">Multi-Viewports
<br> press space to toggle Overlapping Viewports
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var cameraHUD, sceneHUD;
var keyboard = new KeyboardState();
var overlap = false;
init();
animate();
function initHUD() {
sceneHUD = new THREE.Scene();
cameraHUD = new THREE.OrthographicCamera(-10.5, 10.5, 10.5, -10.5, -10, 10);
cameraHUD.position.z = 5;
sceneHUD.add(cameraHUD);
var lineGeometry = new THREE.Geometry();
lineGeometry.vertices.push(new THREE.Vector3(-10, -10, 0),
new THREE.Vector3(10, -10, 0),
new THREE.Vector3(10, 10, 0),
new THREE.Vector3(-10, 10, 0),
new THREE.Vector3(-10, -10, 0));
var line = new THREE.Line(lineGeometry,
new THREE.LineBasicMaterial({
color: 0xffffff
}));
sceneHUD.add(line);
var title = new THREE.Mesh(new THREE.PlaneGeometry(6, 3), new THREE.MeshBasicMaterial({
color: 0xff1234,
depthTest: false // important
}));
sceneHUD.add(title);
}
function init() {
initHUD();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 5;
scene.add(camera);
var geometry = new THREE.BoxGeometry(10, 2, 2);
var material = new THREE.MeshLambertMaterial();
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(20, 1, 'red', 'white');
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888800);
renderer.autoClear = false;
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function animate() {
controls.update();
keyboard.update();
if (keyboard.down('space')) {
overlap = !overlap;
}
requestAnimationFrame(animate);
render();
}
function render()...