Drive
by joe chan
HTML
<div id="info">4
<br>Press Home to Start ; Space to Stop
<br>Press Up / Down to Accel or decelerate
<br>Press Right / Left to decide its direction</div>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var car;
var stop = true, direction = 0;
var pos, vel, force;
var angle = 0, pow = 30;
var mass = 1;
var clock = new THREE.Clock();
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 100000);
camera.position.y = 200;
camera.position.z = 300;
scene.add(camera);
geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(0, 0, -4),
new THREE.Vector3(0, 0, 4),
new THREE.Vector3(10.14, 0, 0),
new THREE.Vector3(0, 4, 0)
);
geometry.faces.push(
new THREE.Face3(3, 1, 2),
new THREE.Face3(3, 2, 0),
new THREE.Face3(3, 0, 1),
new THREE.Face3(1, 0, 2)
);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
car = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial({
side: THREE.DoubleSide
}));
scene.add(car);
var grid = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(grid);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
pos = new THREE.Vector3();
vel = new THREE.Vector3();
force = new THREE.Vector3();
document.body.appendChild(renderer.domElement);
}
function computeForce() {
// engine force
if (stop) {
force = new THREE.Vector3(0, 0, 0);
pow = 25;
} else {
force = new THREE.Vector3(1, 0, 0).applyAxisAngle(new THREE.Vector3(0, 1, 0), angle + direction).multiplyScalar(pow);
}
// resistance force
var alpha = 2.00;
force.add(vel.clone().multiplyScalar(-alpha));
}
function animate() {
keyboard.update();
if (keyboard.down("home")) {
stop = false;
}
if (keyboard.down("space")) {
stop = true;
}
if (keyboard.pressed("w") || keyboard.pressed("W")) {
...