steer
part1
by joe chan
HTML
<div id="info">steer</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var cylinder;
var puck;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var pos, vel, force;
var angle = 0;
// steer related
var target = new THREE.Vector3 ();
var maxSpeed = 40;
var maxForce = 40;
//var power;
var mass=1;
var clock = new THREE.Clock();
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 300;
scene.add(camera);
// add my cylinder
var geometry = new THREE.BoxGeometry(15, 2, 5);
var material = new THREE.MeshNormalMaterial();
cylinder = new THREE.Mesh(geometry, material);
scene.add(cylinder);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////
pos = new THREE.Vector3();
vel = new THREE.Vector3(10,0,0);
force = new THREE.Vector3();
document.body.appendChild(renderer.domElement);
/////////////////////////////////////////////////////////////////////
plane = new THREE.Mesh (new THREE.PlaneGeometry(200,200), new THREE.MeshBasicMaterial({visible:false}));
scene.add (plane);
plane.rotation.x = -Math.PI/2;
pickables = [plane];
puck = new THREE.Mesh (new THREE.CylinderGeometry (5,5,2,20), new THREE.MeshNormalMaterial());
scene.add (puck);
raycaster = new THREE.Raycaster();
document.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onDocumentMouseDown(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
// find intersections
raycaster.setFromCamera(mouse, camera);
var intersects =...