Hierarchy Study
2-link arm
by joe chan
HTML
<div id="info">Hierarchy Study
<br><br>
2-link arm
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
#gui {
position: absolute;
top: 40px;
left: 20px;
height: 350px;
}
JavaScript
var camera, scene, renderer;
var angle = 0;
var sun, earth;
var controls;
var gcontrols;
init();
animate();
function makeLink() {
oneLink = new THREE.Object3D();
var mesh = new THREE.Mesh (new THREE.BoxGeometry(15,5,5), new THREE.MeshNormalMaterial());
oneLink.add (mesh);
mesh.position.set (7.5,0,0);
return oneLink;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
scene.add(camera);
var gridXZ = new THREE.GridHelper(50, 10);
gridXZ.setColors(new THREE.Color(0xff00ff), new THREE.Color(0xffffff));
gridXZ.rotation.x = Math.PI / 2;
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
controls = new THREE.OrbitControls(camera, renderer.domElement);
///////////////////////////////////////////////////////////////
gcontrols = {
theta1 : 0.1,
theta2 : 0.1
};
var gui = new dat.GUI();
gui.domElement.id = 'gui';
gui.add(gcontrols, 'theta1', -1.5, 1.5);
gui.add(gcontrols, 'theta2', 0.05, 2.35);
////////////////////////////////
var oneLink = makeLink();
link1 = oneLink.clone();
link2 = oneLink.clone();
scene.add (link1);
link1.add (link2);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update;
/* this.sign = (this.sign === undefined) ? 1 : this.sign;
angle += this.sign* 0.01;
if (Math.abs(angle) > 0.5)
this.sign *= -1;
var theta1 = angle;
var theta2 = 2*angle;*/
link1.rotation.z = gcontrols.theta1;
link2.rotation.z = gcontrols.theta2;
link2.position.set (15,0,0);
...