0410
by joe chan
HTML
<div id="info">demo page
<br>
<p id="v1">
view 1
</p>
<p id="v2">
view 2
</p>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://rawgit.com/jyunming-chen/tutsplus/master/js/text2D.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #7ECCF9
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh, light, controls;
var sprite, puck;
var angle = 0;
var puck = [];
var pbody, poeple;
var counter = 0;
var wall = [];
var num = 1;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 200, 100);
scene.add(camera);
window.addEventListener('resize', onWindowResize, false);
///////////////////////////
light = new THREE.PointLight(0xffffff);
light.position.set(0, 150, 0);
var clonelight = light.clone();
clonelight.position.set(-75, 10, 30);
scene.add(clonelight);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
var axis = new THREE.AxisHelper(70);
scene.add(axis);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x666666);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////wall
var geometry = new THREE.PlaneGeometry(170, 70);
var material = new THREE.MeshLambertMaterial({
color: 0xaaaaaa,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.5,
visible: true
});
var plane = new THREE.Mesh(geometry, material);
plane.rotation.x = -Math.PI / 2;
plane.position.set(0, 0, 35);
pickables = [plane];
var wallMaterial = new THREE.MeshLambertMaterial();
var wall_Geometry = new THREE.BoxGeometry(1, 20, 60);
for (var i = 0; i < 3; i++) {
wall[i] = new THREE.Mesh(wall_Geometry, wallMaterial);
wall[i].position.y = 10;
wall[i].position.z = 40;
scene.add(wall[i]);
}
wall[0].position.x = -70;
wall[1].position.x = -35;
wall[2].position.x = 10;
var wall_s = new THREE.Mesh(new...