Dual Canvas
formatting
by joe chan
HTML
<h1 style="text-align:center"> Dual Canvas
<br>require coordinate change
</h1>
<hr>
<div id="container2" style="background:pink; float:left; margin:3px; width:45vw; height:45vw"></div>
<div id="container" style="float:right; margin:3px; width:45vw; height:45vw">
</div>
<hr style="clear:both">
<div style="float:left; margin-left: 10px; width:32vw;">Current Position:
<input id="x" style="width:20vw" type="text" value="(default value)">
<input id="y" style="width:20vw" type="text" value="(default value)">
</div>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
JavaScript
var camera, scene, renderer;
var camera2, scene2, renderer2, controls;
var mouse = new THREE.Vector2();
var puck, puck2;
var pickplane;
var raycaster = new THREE.Raycaster();
$('#x').change(
function() {
console.log($(this).val());
puck.position.x = $(this).val();
}
);
$('#y').change(
function() {
console.log($(this).val());
puck.position.y = $(this).val();
}
);
init();
animate();
function init() {
var ww = $("#container").innerWidth();
var hh = $("#container").innerHeight();
renderer = new THREE.WebGLRenderer();
renderer.setSize(ww, hh);
renderer.setClearColor(0x888888);
$("#container").append(renderer.domElement);
renderer2 = new THREE.WebGLRenderer();
renderer2.setSize(ww, hh);
renderer2.setClearColor(0x888800);
$("#container2").append(renderer2.domElement);
////////////////////////////////////////////////
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-100, 100, 100, -100, -1, 100);
camera.position.z = 50;
scene.add(camera);
scene2 = new THREE.Scene();
camera2 = new THREE.PerspectiveCamera(50, ww/hh, 1, 1000);
camera2.position.z = 500;
scene2.add(camera2);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
gridXZ.rotation.x = Math.PI / 2;
scene.add(gridXZ);
scene2.add ( new THREE.GridHelper(200, 20, 'red', 'white') );
controls = new THREE.OrbitControls (camera2, renderer2.domElement);
//////////////////////////////////////////////////////////////////////////////
pickplane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200),
new THREE.MeshBasicMaterial({
color: 0xffff23
}));
scene.add(pickplane);
pickplane.material.visible = false;
puck = new THREE.Mesh(new THREE.CircleGeometry(10, 20), new THREE.MeshBasicMaterial());
scene.add(puck);
puck2 = new THREE.Mesh(new THREE.SphereGeometry(10, 20), new THREE.MeshNormalMaterial());
scene2.add(puck2);
window.addEventListener('resize', onWindowResize, false);
...