homeork 05
robot
by joe chan
HTML
<div id="info">
WORLD ORDER</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 3%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#gui {
position: absolute;
top: 40px;
left: 20px;
height: 350px;
}
JavaScript
var camera, scene, renderer, light, controls;
var body, upperArmL, upperArmR, foreArmL, foreArmR;
var legL, legR, forlegL, forlegL;
var angle = 0;
var gcontrols;
var speed=0;
var keys = [
[0, [-.157, -.05, -.39, -1.68, 0]],
[0.3, [-1.038, -1.15, 0.02, -2.01, -0.48]],
[0.5, [0.453, 0.84, -2.38, -0.55, 0.25]],
[0.75, [0.453, 0.84, -2.38, -0.55, 0.25]],
[0.85, [-.157, -.05, -.39, -1.68, 0]],
[1, [-.157, -.05, -.39, -1.68, 0]],
];
var T = 2;
var clock = new THREE.Clock();
var ts = clock.getElapsedTime();
var intKey=[];
init();
animate();
function oneLink() {
var arm = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(20, 5, 5),
new THREE.MeshNormalMaterial());
mesh.position.set(10, 2.5, 0);
arm.add(mesh);
return arm;
}
function legoneLink() {
var leg = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(30, 8, 8),
new THREE.MeshNormalMaterial());
mesh.position.set(10, 2.5, 0);
leg.add(mesh);
return leg;
}
function flegoneLink() {
var fleg = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(30, 6, 6),
new THREE.MeshNormalMaterial());
mesh.position.set(10, 2.5, 0);
fleg.add(mesh);
return fleg;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
camera.position.y = 200;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff1111), new THREE.Color(0xffffff));
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
...