rotation3D
Matrix4Update
by joe chan
HTML
<div id="info">Orientation 3D
<br/>Matrix4</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var plane;
var missile;
var R = 80;
var change = 0;
var go = 0;
var Faxs = new THREE.Object3D();
var angle= 0;
var asix0;
var keyboard = new KeyboardState();
init();
animate();
function buildMissile() {
var missile = new THREE.Object3D();
var normalMat = new THREE.MeshNormalMaterial();
var body = new THREE.Mesh (new THREE.BoxGeometry (3,15,15), normalMat);
missile.add (body);
var missileFrame = new THREE.Object3D();
missileFrame.add (missile);
missile.rotation.z = -Math.PI/2;
return missileFrame;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 100000);
camera.position.z = 500;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
missile = buildMissile();
axis0 = new THREE.Mesh (new THREE.CylinderGeometry (1,1,10), new THREE.MeshBasicMaterial({color:0xff0000}));
axis0.position.x=4;
axis0.rotation.z=-Math.PI/2;
var tip = new THREE.Mesh (new THREE.SphereGeometry( 3, 32, 32 ), new THREE.MeshNormalMaterial());
Faxs.add(tip);
Faxs.add(axis0);
Faxs.position.y=3;
missile.add(Faxs);
scene.add (missile);
}
function Matrix4Update(newPos, newDir) {
var localX = newDir.clone();
var localY = new THREE.Vector3 (0,1,0);
var localZ = new THREE.Vector3();
localZ.crossVectors (localX, localY);
missile.matrix.makeBasis (localX, localY, localZ);
missile.matrix.setPosition (newPos);
missile.matrixAutoUpdate =...