Canvas ImageData load and thresholding Image
Example
Random Thresholding Image
by Niklas Knaack
JavaScript
var canvas = document.createElement( 'canvas' );
canvas.width = 600;
canvas.height = 400;
document.body.appendChild( canvas );
var context = canvas.getContext( '2d' );
function thresholdingImage( threshold ) {
var imageData = context.getImageData ( 0, 0, 600, 400 );
var data = imageData.data;
for ( var i = 0, l = data.length; i < l; i += 4 ) {
var r = data[ i ];
var g = data[ i + 1 ];
var b = data[ i + 2 ];
var a = data[ i + 3 ];
var v = ( r + g + b ) / 3 >= threshold ? 255 : 0;
data[ i ] = v;
data[ i + 1 ] = v;
data[ i + 2 ] = v;
data[ i + 3 ] = 255;
}
context.putImageData( imageData, 0, 0 );
}
var image = document.createElement( 'IMG' );
image.onload = function () {
context.drawImage( image, 0, 0 );
//thresholdingImage( Math.round( Math.random() * 255 ) );
thresholdingImage( Math.round( Math.random() * 155 ) + 50 );
}
image.crossOrigin = "anonymous";
image.src = 'http://nkunited.de/ExternalImages/jsfiddle/pexels-photo-595879_mod_600x400.jpg';