Canvas ImageData getPixel
Example
by Niklas Knaack
JavaScript
var canvas = document.createElement( 'canvas' );
canvas.width = 100;
canvas.height = 100;
document.body.appendChild( canvas );
var context = canvas.getContext( '2d' );
var imageData = context.getImageData ( 0, 0, 100, 100 );
var data = imageData.data;
for ( var i = 0, l = data.length; i < l; i += 4 ) {
data[ i ] = Math.round( Math.random() * 255 );
data[ i + 1 ] = Math.round( Math.random() * 255 );
data[ i + 2 ] = Math.round( Math.random() * 255 );
data[ i + 3 ] = 255;
}
context.putImageData( imageData, 0, 0 );
function getPixel( x, y ) {
var i = ( x + y * imageData.width ) * 4;
return { r:data[ i ],
g:data[ i + 1 ],
b:data[ i + 2 ],
a:data[ i + 3 ] }
};
var color = getPixel( ( Math.random() * 99 + 1 ) | 0, ( Math.random() * 99 + 1 ) | 0 );
alert( 'RGBA: ' + color.r + ' ' + color.g + ' ' + color.b + ' ' + color.a );